There’s a few solutions here, mega buff the only skills that don’t require active animation casts which teleport cancels like Explosive Blast or spells that have long duration once cast like Blizzard, Hydra, Blackhole or you improve the Teleport skill as a base and stop trying to add cooldowns to it on everything. Teleport really is more defensive than offensive so when you’re constantly being on the offensive because you’re doing a ‘speed’ it’s a sorely lacking skill for that. When you’re whirlwinding, you’re doing damage, when you’re strafing, you’re doing damage, when you’re steeding, you’re doing damage, when you’re dashing …you get the point. It’s a full stop on damage aside from passive skills like Explosive blast and Hydra which both fall out of the meta. Teleport itself albeit the improvements over the years is still a pretty clunky mobility skill in comparison to other classes. That really isn’t helping the core issue of what OPs saying. There are multiple “infinite teleport” builds for Wizard
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |